From Surgipelago, the Beach Surgery encyclopedia
Convergence Protocol
Not to be confused with The Correction Protocol, a rhythm-game soundtrack adaptation.
Convergence Protocol is a collaborative card game in which 2–6 players construct branching timelines from Half One and Half Two, attempting to form a narrative bridge that satisfies all established canon. Each scene card contains two possible continuations; players may connect a Half-Two card to a Half-One card only if the transition violates no prior card's internal logic. The deck expands throughout play. No documented game has achieved perfect continuity; most collapse between rounds seven and ten. [citation needed]
The game originated in a Czech translation workshop (2018), though early documentation is sparse. A 2021 English edition emerged via ██ and circulated through convention play. Over thirty independent variants now exist, each with different rule-sets for resolving the glitch.
The designer's stated intention: to make players experience the novel's unresolvable core as lived gameplay. Play reports suggest profound frustration. One community retrospective noted: Convergence Protocol may be the only adaptation C. W. Smith would genuinely dislike. [1]
See also
References
- ↑ Dust Garden, "Why We Play Broken Games," 2022